When Arthur Lessac showed up for the first day of his industrial design course, he was surprised to see so much computer hardware in the lab. He had used CAD programs and modeling tools in other design courses, but this lab was full of Haptic Devices that the students would use in designing anything from electric toothbrushes and gardening tools to office furniture and exercise equipment. Arthur decided to design a chair suitable for cafés or coffee shops. He wanted his chair to be comfortable but also easy to move and store on occasions when, for example, a coffee shop hosted a poetry reading or live music.
Arthur used a Haptic Device that simulated textures to test different choices for the seat and backrest materials. He could "build" a virtual version of his chair with a deep cushion and suede fabric, or a thin layer of foam covered with slightly stretchy nylon, or simply a molded piece of plastic. Sliding his hand into a small Haptic Sleeve connected to a computer interface, Arthur could run his fingers along the surface of his Virtual Chair and press against it as he watched an animation of the chair on a monitor. The Haptic Device simulated the textures and firmness of the different material choices, transmitting those sensations to Arthur's hand.
Arthur wanted his chairs to stack easily and be light enough to comfortably slide across a floor. With the Haptic Design Tools, Arthur could choose from various materials to construct his chair, and, using a two-handed controller, he could "pick up" his Virtual Chair and feel for himself how heavy it was. The choice of materials and the design of the mating surfaces affected how easily the chairs could be stacked and unstacked, and Arthur could feel these differences through the Haptic Controller. He could choose different flooring materials and simulate pushing a stack of chairs, feeling the varying resistance through the controller.
Source : Educause
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| Arthur Lessac (Died at his 101 age) |
Arthur used a Haptic Device that simulated textures to test different choices for the seat and backrest materials. He could "build" a virtual version of his chair with a deep cushion and suede fabric, or a thin layer of foam covered with slightly stretchy nylon, or simply a molded piece of plastic. Sliding his hand into a small Haptic Sleeve connected to a computer interface, Arthur could run his fingers along the surface of his Virtual Chair and press against it as he watched an animation of the chair on a monitor. The Haptic Device simulated the textures and firmness of the different material choices, transmitting those sensations to Arthur's hand.
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| Haptic Virtual Chair |
Arthur wanted his chairs to stack easily and be light enough to comfortably slide across a floor. With the Haptic Design Tools, Arthur could choose from various materials to construct his chair, and, using a two-handed controller, he could "pick up" his Virtual Chair and feel for himself how heavy it was. The choice of materials and the design of the mating surfaces affected how easily the chairs could be stacked and unstacked, and Arthur could feel these differences through the Haptic Controller. He could choose different flooring materials and simulate pushing a stack of chairs, feeling the varying resistance through the controller.
Source : Educause
















